Breath of Wild Open-World Influence
46:43–47:34 · 51s
Logan details Nintendo’s internal debate after Breath of the Wild, explaining how fan pressure for an open-world Metroid directly birthed the desert hub, shrines and motorbike.
46:43–47:34 · 51s
Logan details Nintendo’s internal debate after Breath of the Wild, explaining how fan pressure for an open-world Metroid directly birthed the desert hub, shrines and motorbike.
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