Tick-the-box Cash Grabs
15:36–16:15 · 38s
A blunt breakdown of how studios realized they could succeed with cute mascots and cryptic lore without meaningful quality, followed by a pointed example in Joyville’s perceived unoriginality.
15:36–16:15 · 38s
A blunt breakdown of how studios realized they could succeed with cute mascots and cryptic lore without meaningful quality, followed by a pointed example in Joyville’s perceived unoriginality.
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