Choose Flawed Ambition
11:19–11:36 · 17s
Scott argues he’d rather see bold, imperfect games than safe, focus-tested projects—even if that means commercial failure—because creators should “go out on their sword.”
11:19–11:36 · 17s
Scott argues he’d rather see bold, imperfect games than safe, focus-tested projects—even if that means commercial failure—because creators should “go out on their sword.”
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