Only Render What's Observed
1:17:07–1:17:47 · 40s
Riz dismantles the 'universe too big to simulate' critique by explaining how games and engines optimize: simulate only what’s needed, where you look.
1:17:07–1:17:47 · 40s
Riz dismantles the 'universe too big to simulate' critique by explaining how games and engines optimize: simulate only what’s needed, where you look.
We use cookies to understand how you use our platform and to improve your experience. Click "Accept All" to consent, or "Decline non-essential" to opt out of non-essential cookies. Read our Privacy Policy.