It just feels incredible
15:49–16:21 · 32s
Griffin gushes about the moment-to-moment combat loop—dashing, shielding blue projectiles, unleashing power attacks—and how repeat rooms stay exciting because the gameplay feels so good.
15:49–16:21 · 32s
Griffin gushes about the moment-to-moment combat loop—dashing, shielding blue projectiles, unleashing power attacks—and how repeat rooms stay exciting because the gameplay feels so good.
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