Pragmata’s puzzle-box structure
29:20–30:23 · 63s
Janet flags the game’s repetitive 'unlock X to power Y' loops as a core design trait—video gamey, satisfying to some, potentially tedious to others.
29:20–30:23 · 63s
Janet flags the game’s repetitive 'unlock X to power Y' loops as a core design trait—video gamey, satisfying to some, potentially tedious to others.
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