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He Won the Biggest Award in Indie Games. Then He Did It Again.

4/20/20261 hr 3 min

This Week on Post Games:

  • Act 1: What Is a “Solo” Game Developer in 2026
  • Act 2: Making Titanium Court One Hour at a Time
  • Patreon Bonus: AP Thomson’s Titanium Court Book Club (Coming 4/27)
  • Act 3: The News of the Week

Show Notes and Bonus Episodes

  • Want full show notes for free, including links to everything we mention? Visit www.post.games
  • Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
  • INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames

Guests:

  • AP Thomson: designer of Titanium Court
  • Closing Song: “Backbay Shaws (Lyrical)” by AP Thomson

Art & Music:

  • Logo and Show Art: James Bareham
  • Theme: Mark Sparling

All interviews on Post Games are edited for concision and clarity.

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Clips

Transcript preview

First 90 seconds
  1. Speaker 00:00

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  2. Chris Plante· Host0:14

    [upbeat music] Welcome to Post Games, a podcast about how and why we love video games. I am your host, Chris Plante, and I am so happy to have you here to talk about Titanium Court. The trouble with Titanium Court, a new match three strategy visual novel chimera of a video game, which I will add here will be inescapable during twenty twenty-six game of the year conversations, is that it is interesting for too many reasons. [upbeat music] Maybe I begin with something provocative, like Titanium Court is the ultimate COVID game. Or I could, uh, you know, lean into gamer discourse and say, Titanium Court explains why solo development is never truly solo. Or how about I focus on, like, one little detail that is so unusual it's almost impossible to believe, like Titanium Court was made one hour at a time. For the

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