He Won the Biggest Award in Indie Games. Then He Did It Again.
4/20/20261 hr 3 min
This Week on Post Games:
- Act 1: What Is a “Solo” Game Developer in 2026
- Act 2: Making Titanium Court One Hour at a Time
- Patreon Bonus: AP Thomson’s Titanium Court Book Club (Coming 4/27)
- Act 3: The News of the Week
Show Notes and Bonus Episodes
- Want full show notes for free, including links to everything we mention? Visit www.post.games
- Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
- INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames
Guests:
- AP Thomson: designer of Titanium Court
- Closing Song: “Backbay Shaws (Lyrical)” by AP Thomson
Art & Music:
- Logo and Show Art: James Bareham
- Theme: Mark Sparling
All interviews on Post Games are edited for concision and clarity.
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Clips
Transcript preview
First 90 secondsSpeaker 00:00
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Chris Plante· Host0:14
[upbeat music] Welcome to Post Games, a podcast about how and why we love video games. I am your host, Chris Plante, and I am so happy to have you here to talk about Titanium Court. The trouble with Titanium Court, a new match three strategy visual novel chimera of a video game, which I will add here will be inescapable during twenty twenty-six game of the year conversations, is that it is interesting for too many reasons. [upbeat music] Maybe I begin with something provocative, like Titanium Court is the ultimate COVID game. Or I could, uh, you know, lean into gamer discourse and say, Titanium Court explains why solo development is never truly solo. Or how about I focus on, like, one little detail that is so unusual it's almost impossible to believe, like Titanium Court was made one hour at a time. For the