Seven-Year Dev Cycle Fatigue
46:04–46:28 · 24s
The hosts argue that gamers should accept reused assets if it shortens bloated development cycles, calling long waits for blockbuster titles "the waiting game."
46:04–46:28 · 24s
The hosts argue that gamers should accept reused assets if it shortens bloated development cycles, calling long waits for blockbuster titles "the waiting game."
We use cookies to understand how you use our platform and to improve your experience. Click "Accept All" to consent, or "Decline non-essential" to opt out of non-essential cookies. Read our Privacy Policy.