Episode 218 - Building Better Combat Patrols One More Time
6/1/202650 min
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On this week's episode, Brad and Eric get to the factions that were missing better Combat Patrols this edition and do the unthinkable: They build better combat patrols! Now you might be thinking: "Man, these episodes must be so much work! They have to look at what is available, if the sprues can be split, think about the price, the themes, what has been done already, deal with snarky comments, blame Berilio for any editing...
Clips
Transcript preview
First 90 secondsBrad· Host0:00
[upbeat music] Hello and welcome to the Poor Man Podcast, episode 218. I'm your host, Brad. This is my co-host, Eric.
Eric· Host0:21
How's it going?
Brad· Host0:21
We're also recording this, like, two weeks early because of stuff that's going to be going on when we release this. So if any news dropped in, like, the last 48 hours before this showed up, we have no idea, but, uh, expect an episode soon if so.
Eric· Host0:34
Yeah, that would definitely never happen, though. They've never released stuff immediately after we've recorded an episode that changes everything about the episode.
Brad· Host0:42
So on today's episode, we are doing the final send-off to building better combat patrols for 10th edition. We're totally gonna run it back next edition because, I mean, it's just fun.
Eric· Host0:52
It is actually pretty fun. I mean, it would be great if GW just makes perfect combat patrols in 11.
Brad· Host0:58
Luckily or unluckily, they're keeping us well employed.
Eric· Host1:01
Not wrong.
Brad· Host1:02
So we're going to finish by fixing the final six factions that we haven't yet fixed this edition.
Eric· Host1:07
Sounds good.
Brad· Host1:08
[upbeat music] All right, Eric, what's on the menu today?
Eric· Host1:27
Yeah, unless we've screwed up somewhere, we've