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#1358: Mood Swings Strategy

6/26/202633 min

Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.

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First 90 seconds
  1. Mark Rosewater· Host0:00

    I'm pulling out of my driveway. We all know what that means. It's time for another drive to work. Okay, so today's topic is mood swing strategy. So I've been playing mood swings for a long time, 28 years, and I've learned a few things about the general strategy. Um, one of the things that I appreciate about the game is even though it is pretty simple to learn, there actually is a decent amount of strategy in it. And so today I'm just gonna walk through some primer of some basic things to learn when you are playing mood swings. Okay, so let's begin. Uh, I'm gonna begin with sort of, um, how I look at the game from a structural standpoint when I'm thinking of strategy. So there are two different categories of cards, uh, what I call point cards and what I call control cards. Point cards pretty much, uh, are worth four or more, and what they do is they get you points. They're worth points. Uh, they're the cards that help you win the game because the goal of the game is to have more points than your opponent. Um, so point cards mostly just, they rise you up. They, they get you a higher point total. Then we have what I call control cards, uh, and control cards come in two groups. One is, uh, cards that sort of help you deal with your opponent's stuff. Uh, they either put it in the discard pile, under the deck, in their hand. They get rid

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