Particle Data Platform

#1345: Landfall

5/29/202630 min

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

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First 90 seconds
  1. Mark Rosewater· Host0:01

    I'm pulling out of the parking lot. We all know what that means, or maybe we do. It's time for another Drive From Work. So this morning, I did a podcast. I thought it was almost perfect, and then realized after I was done, I messed something up. So I'm fixing it on the way home today. So we're gonna... take two for me, take one for you. Hopefully, uh, you guys didn't hear my other version. But anyway, guys, um, today, I'm gonna talk all about Landfall. Um, I did a talk where I picked the best mechanics of all time, and in top five was Landfall, uh, an excellent mechanic. So today, we're gonna talk about where Landfall came from, how it got designed, um, and then talk a little bit about why Landfall was very influential in Magic design. So that is the topic today. Okay, so our story begins back, uh, in 2003. Uh, my boss, Randy Buehler, promotes me to head designer. And as part of being head designer, um, Randy had a thing he called the five-year plan. Uh, and so right now, nowadays, we have what we call the Arc Planning team. There's a whole team that figures out what the upcoming sets are. But back then, I was the Arc Planning team. So the idea of the five-year plan was Randy wanted me to pitch my ideas for five years in a row. Ended up being a seven-year plan. I had a lot of ideas. Um, but anyway, one of my ideas that I pitched was I liked the idea,

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